Publications

Journal Articles

Branch, F., Arias, T., Kennah, J., Phillips, R., Windleharth, T., & Lee, J. (2017). Representing Transmedia Fictional Worlds through Ontology. In Journal of the Association for Information Science and Technology.

Jett, J., Humpal, N., Charles, V., & Lee, J. (2017). What is a series, really?. In Knowledge Organization, 44 (1) , 24-36.

Lee, J., Clarke, R., & Rossi, S. (2016). A qualitative investigation of users' discovery, access, and organization of video games as information objects. In Journal of Information Science, 42 (6) , 833-850.

Windleharth, T., Lee, J., Schmalz, M., & Jett, J. (2016). Full STEAM ahead: a conceptual analysis of user supplied tags in STEAM. In Cataloging & Classification Quarterly, 54 (7) , 418-441.

Lee, J., & Hu, X. (2016). Towards Global Music Digital Libraries: A Cross-Cultural Comparison on the Mood of Chinese Music. In Journal of Documentation, 72 (5) , 858-877.

Jett, J., Sacchi, S., Lee, J., & Clarke, R. (2015). A conceptual model for video games and interactive media. In Journal of the Association for Information Science and Technology, 67 (3) , 505-517.

Lee, J., Clarke, R., & Perti, A. (2015). Empirical evaluation of metadata for video games and interactive media. In Journal of the Association for Information Science and Technology, 66 (12) , 2609-2625.

Lee, J., Clarke, R., & Kim, Y. (2015). Video game information needs and game organization: differences by sex and age. In Information Research, 20 (3) , 1-24.

Clarke, R., Lee, J., & Clark, N. (2015). Why video game genres fail: A classificatory analysis. In Games and Culture.

Welhouse, Z., Lee, J., & Bancroft, J. (2014). "What am I fighting for?": Creating a controlled vocabulary for video game plot metadata. In Cataloging & Classification Quarterly, 53 (2) , 157-189.

Lee, J., Tennis, J. T., Clarke, R., & Carpenter, M. (2013). Developing a video game metadata schema for the Seattle Interactive Media Museum. In International Journal on Digital Libraries, 13 (2) , 105-117.

Lee, J. (2010). Analysis of user needs and information features in natural language queries seeking music information. In Journal of the American Society for Information Science & Technology, 61 (5) , 1025-1045.

Lee, J. (2008). Analysis of the accuracy of user-provided information in natural language queries for music information retrieval. In Journal of the Korean Society for Information Management, 25 (4) , 149-164.

Conference Contributions

Keating, S., Lee, W., Lee, J., & Windleharth, T. (2017). The style of Tetris is…possibly Tetris?: creative professionals' description of video game visual styles. In HICSS 2017.

Kiryakos, S., Sugimoto, S., Lee, J., Jett, J., Cheng, Y., & Downie, J. (2017). Towards a conceptual framework for superworks. In Japanese Association for Digital Humanities Conference 2017.

Choi, K., Lee, J., Hu, X., & Downie, J. S. (2016). Music Subject Classification Based on Lyrics and User Interpretations. In Proceedings of the 2016 Annual Meeting of the Association for Information Science and Technology.

Lee, J., Shim, Y., & Jett, J. (2015). Analyzing user requests for anime recommendations. In Proceedings of the ACM/IEEE-CS Joint Conference on Digital Libraries, 269-270.

Lee, J., Jett, J., & Perti, A. (2015). The problem of "additional content" in video games. In Proceedings of the ACM/IEEE-CS Joint Conference on Digital Libraries, 237-240.

Choi, K., Lee, J., Willis, C., & Downie, J. (2015). Topic modeling users' interpretations of songs to inform subject access in music digital libraries. In Proceedings of the ACM/IEEE-CS Joint Conference on Digital Libraries, 183-186.

Clarke, R., & Lee, J. (2015). User Perceptions of Associative Thesaural Relationships: A Preliminary Study. In Proceedings of the iConference 2015, 1-13.

Clarke, R., Lee, J., Jett, J., & Sacchi, S. (2014). Exploring relationships among video games. In Proceedings of the ACM/IEEE Joint Conference on Digital Libraries (DL 2014), 481-482.

Lee, J., Karlova, N., Clarke, R., Thornton, K., & Perti, A. (2014). Facet analysis of video game genres. In Proceedings of the iConference 2014, 125-139. (Acceptance Rate: 34.5%)

Lee, J., Clarke, R., & Perti, A. (2014). Metadata for digitally distributed video games at the Seattle Interactive Media Museum. In N. Proctor & R. Cherry (Ed.), MW2014: Museums and the Web 2014, 10 pages.

Rossi, S., Lee, J., & Clarke, R. (2014). Mood metadata for video games and interactive media. In Proceedings of the ACM/IEEE Joint Conference on Digital Libraries (DL 2014), 475-476.

Lee, J., Clarke, R., Sacchi, S., & Jett, J. (2014). Relationships among video games: Existing standards and new definitions . In Proceedings of the 77th ASIS&T Annual Meeting, 11 pages.

Choi, K., Lee, J., & Downie, J. (2014). What is this song about anyway?: Automatic classification of aboutness using user interpretations, social tags, and lyrics. In Proceedings of the ACM/IEEE Joint Conference on Digital Libraries (DL 2014), 453-454.

Lee, J., Choi, K., Hu, X., & Downie, J. (2013). K-POP genres: A cross-cultural exploration. In Proceedings of the 14th International Society for Music Information Retrieval Conference, 529-534.

Donovan, A., Cho, H., Magnifico, C., & Lee, J. (2013). Pretty as a pixel: Issues and challenges in developing a controlled vocabulary for video game visual styles. In The 13th Annual ACM/IEEE-CS Joint Conference on Digital Libraries (JCDL 2013), 413-414.

Lee, J., Cho, H., Fox, V., & Perti, A. (2013). User-centered approach in creating a metadata schema for video games and interactive media. In The 13th Annual ACM/IEEE-CS Joint Conference on Digital Libraries, 229-238. (Acceptance Rate: 28.8%)

Lee, J., & Clarke, R. (2012). Can you relate? A study of user perceptions of thesaural subject relationships. In Proceedings of the ASIS&T Annual Meeting 2012, 49, 1-4.

Lee, J., Tennis, J. T., & Clarke, R. (2012). Domain analysis for a video game metadata schema: issues and challenges. In Lecture Notes in Computer Science, Theory and Practice of Digital Libraries 2012, 7489, 280-285.

Karlova, N., & Lee, J. (2012). Playing with information: Information work in online gaming environments. In Proceedings of the iConference 2012, 441-443.

Taplin, A., & Lee, J. (2012). Understanding user-centered approaches in taxonomy development. In IA Summit 2012.

Lee, J., & Jones, M. (2011). Thinking inside the XBox: Elements of information organization in video games. In Proceedings of the iConference 2011.

Lee, J., Jones, C. M., & Downie, S. J. (2009). An analysis of ISMIR proceedings: Patterns of authorship, topic, and citation. In Proceedings of the ISMIR (International Society for Music Information Retrieval) Conference, 57-62.

Lee, J., & Renear, A. (2007). How incorrect information delivers correct search results: A pragmatic analysis of queries. In Proceedings of the 70th ASIS&T Annual Meeting, 44, 1-6.

Lee, J., Downie, J., & Jones, C. M. (2007). Preliminary analyses of information features provided by users for identifying music. In Proceedings of the 8th International Conference on Music Information Retrieval (ISMIR 2007), 325-328.

Renear, A. H., Choi, Y., Lee, J., & Schmidt, S. (2006). Axiomatizing FRBR: An exercise in the formal ontology of cultural objects. In Digital Humanities, 164-166.

Renear, A., Lee, J., Choi, Y., & Xiang, X. (2005). Exhibition: A problem for conceptual modeling in the humanities. In ACH/ALLC 2005 Conference Abstracts, 176-179.

Downie, J., Renear, A., Mathes, A., Medina, K., Dubin, D., & Lee, J. (2005). Modelling complex multimedia relationships in the humanities computing context: Are Dublin Core and FRBR up to the task?. In AHC/ALLC 2005 Conference Abstracts, 50-52.

Lee, J., Keating, S., & Windleharth, T. Challenges in Preserving Augmented Reality Games: A Case Study of Ingress and Pokémon GO. In Proceedings of the 14th International Conference on Digital Preservation.