Jin Ha Lee
Appeal Factors: Enabling Crossmedia Advisory Services
2014
Providing readers’ advisory (RA) is widely acknowledge by the library community as a mission-critical service. However, current RA practices and tools focus heavily on the recommendation of books and audiobooks, excluding wide swaths of library collection in other formats. Additionally, librarians and RA recommendation engines currently relay on metadata fields related to topic and genre, which are limited in their ability to generate great recommendations. We are conducting a three-year research project investigating the common “appeal factors” across multiple types of media, including books, films, video games, graphic novels, and music, to support the provision of robust, 21st century readers’ advisory services in libraries. The goal of this research is to enable libraries to use appeal factors to provide crossmedia advisory services.
Constructing a Metadata Schema for Video Games and Interactive Media
2012 - 2014
The primary objective of this research is to create a metadata schema that can capture the essential information about video games and interactive media in a standardized way which will allow for better navigation through a game collection as well as improved interoperability across multiple organizational systems. Based on the data obtained from a comprehensive domain analysis and empirical user data obtained from various user studies, our end goal is to develop a metadata schema specifying the important information features, their definitions, and attributes. We hope to augment existing standards in the Library and Information Science (LIS) field, such as the Functional Requirements for Bibliographic Records (FRBR), and related standards as well as assisting organizations with video game collections by providing a formal metadata schema and encoding schemes that can be used across multiple game-related websites and other resources.