Publications

Books and Book Chapters

Tennis, J. T. (2016). Conceptual Provenance in Indexing Languages. In Victoria Lemieux (Ed.), Building Trust in Information: Perspectives on the Frontiers of Provenance, 93-99. Springer Proceedings in Business and Economics (IEEE).

Tennis, J. T. (2015). Metadata Application Profiles. In Luciana Duranti and Patricia Franks (Ed.), Encyclopedia of Archival Concepts, Principles, and Practices.

Tennis, J. T. (2015). The Memory of What Is: Ontogenic Analysis and its Relationship to Ontological Concerns in Knowledge Organization. In Richard Smiraglia (Ed.), Ontology in Knowledge Organization, 161-166. Ergon.

West, J., & Vilhena, D. (2014). A Network Approach to Scholarly Evaluation. In Blaise Cronin and Cassidy Sugimoto (Ed.), Beyond Bibliometrics: Harnessing Multidimensional Indicators of Scholarly Impact, chpt. 8, 151-166. MIT Press.

Journal Articles

Branch, F., Arias, T., Kennah, J., Phillips, R., Windleharth, T., & Lee, J. (2017). Representing Transmedia Fictional Worlds through Ontology. In Journal of the Association for Information Science and Technology, 68 (12) , 2771-2782.

Jett, J., Humpal, N., Charles, V., & Lee, J. (2017). What is a series, really?. In Knowledge Organization, 44 (1) , 24-36.

Lee, J., Clarke, R., & Rossi, S. (2016). A qualitative investigation of users' discovery, access, and organization of video games as information objects. In Journal of Information Science, 42 (6) , 833-850.

West, J., Wesley-Smith, I., & Bergstrom, C. T. (2016). A recommendation system based on hierarchical clustering of an article-level citation network. In IEEE Transactions on Big Data, 2 (2) , 113-123. IEEE.

Windleharth, T., Jett, J., Schmalz, M., & Lee, J. (2016). Full STEAM ahead: a conceptual analysis of user supplied tags in STEAM. In Cataloging & Classification Quarterly, 54 (7) , 418-441.

Tennis, J. T. (2016). Methodological Challenges in Scheme Versioning and Subject Ontogeny Research. In Knowledge Organization, 43 (8) , 573-580.

Hu, X., & Lee, J. (2016). Towards Global Music Digital Libraries: A Cross-Cultural Comparison on the Mood of Chinese Music. In Journal of Documentation, 72 (5) , 858-877.

Jett, J., Sacchi, S., Lee, J., & Clarke, R. (2015). A conceptual model for video games and interactive media. In Journal of the Association for Information Science and Technology, 67 (3) , 505-517.

Chao, T. C., Cragin, M. H., & Palmer, C. L. (2015). Data Practices and Curation Vocabulary (DPCVocab): An Empirically Derived Framework of Scientific Data Practices and Curatorial Processes. In Journal of the Association for Information Science & Technology, 66 (3) , 616-633.

Lee, J., Clarke, R., & Perti, A. (2015). Empirical evaluation of metadata for video games and interactive media. In Journal of the Association for Information Science and Technology, 66 (12) , 2609-2625.

Mayernik, M. S., Thompson, C. A., Williams, V., Allard, S., Palmer, C. L., & Tenopir, C. (2015). Enriching Education with Exemplars in Practice: Iterative Development of Data Curation Internships. In International Journal of Digital Curation, 10 (1) , 123-134.

Tennis, J. T. (2015). Epistemic, Ontic, Axiologic, and Praxic Constructs in Knowledge Organization Research. In J. A. C. Guimarães and V. Dodebei (Ed.), Organização do Conhecimento e Diversidade Cultural. Estudos Avançados em Organização do Conhecimento. 2015 ISKO-Brazil Conference, 3, 21-29. ISKO Brazil.

Tennis, J. T. (2015). Foundational, First-Order, and Second-Order Classification Theory. In Knowledge Organization, 42 (4) , 244-249.

Lee, J., Clarke, R., & Kim, Y. (2015). Video game information needs and game organization: differences by sex and age. In Information Research, 20 (3) , 1-24.

Clarke, R., Lee, J., & Clark, N. (2015). Why video game genres fail: A classificatory analysis. In Games and Culture.

Welhouse, Z., Lee, J., & Bancroft, J. (2014). "What am I fighting for?": Creating a controlled vocabulary for video game plot metadata. In Cataloging & Classification Quarterly, 53 (2) , 157-189.

Vilhena, D. A., Foster, J. G., Rosvall, M., West, J., Evans, J. A., & Bergstrom, C. T. (2014). Finding Cultural Holes: How Structure and Culture Diverge in Networks of Scholarly Communication. In Sociological Science, 1, 221-238. Society for Sociological Science.

Wickett, K. M., Isaac, A., Doerr, M., Fenlon, K., Meghini, C., & Palmer, C. L. (2014). Representing Cultural Collections in Digital Aggregation and Exchange Environments. In D-Lib Magazine, 20 (5/6) ,

West, J., Jensen, M. C., Dandrea, R. J., Gordon, G. J., & Berstrom, C. T. (2013). Author-level Eigenfactor Metrics: Evaluating the Influence of Authors, Institutions, and Countries within the Social Science Research Network Community. In Journal of the American Society for Information Science and Technology, 64 (4) , 787 - 801. Wiley Blackwell.

Lee, J., Tennis, J. T., Clarke, R., & Carpenter, M. (2013). Developing a video game metadata schema for the Seattle Interactive Media Museum. In International Journal on Digital Libraries, 13 (2) , 105-117.

Palmer, C. L., Weber, N. M., Muñoz, T., & Renear, A. H. (2013). Foundations of data curation: The pedagogy and practice of “purposeful work” with research data. In Archive Journal, 3,

Lee, J. (2010). Analysis of user needs and information features in natural language queries seeking music information. In Journal of the American Society for Information Science & Technology, 61 (5) , 1025-1045.

West, J., Bergstrom, T. C., & Bergstrom, C. T. (2010). The Eigenfactor Metrics: A Network Approach to Assessing Scholarly Journals. In College and Research Libraries, 71 (3) , 236-244. Association of College & Research Libraries.

Good, B. M., & Tennis, J. T. (2009). Term Based Comparison Metrics for Controlled and Uncontrolled Indexing Languages. In Information Research, 14 (1) ,

Lee, J. (2008). Analysis of the accuracy of user-provided information in natural language queries for music information retrieval. In Journal of the Korean Society for Information Management, 25 (4) , 149-164.

Tennis, J. T., & Sutton, S. (2008). Extending the Simple Knowledge Organization System (SKOS) for Concept Management in Vocabulary Development Applications. In Journal of the American Society for Information Science & Technology, 59 (1) , 25-37.

Conference Contributions

Tennis, J. T. (2018). Intellectual History, History of Ideas, and Subject Ontogeny. In Fernanda Ribeiro and Maria Elisa Cerveira (Ed.), Challenges and Opportunities for Knowledge Organization in the Digital Age. Proceedings of the 15th International ISKO Conference, Advances in Knowledge Organization, 16, 308-313.

Lee, J., Keating, S., & Windleharth, T. (2017). Challenges in Preserving Augmented Reality Games: A Case Study of Ingress and Pokémon GO. In Proceedings of the 14th International Conference on Digital Preservation.

Tennis, J. T. (2017). Conceptual Analysis and Scheme Change: Assumptions and Research Design Decisions. In 2017 iSchool Research Fair.

Tennis, J. T. (2017). Facets and Change: Design Requirements for Analytio-Synthetic Schemes in Light of Subject Ontogeny Research. In Faceted Classification Today: Theory, Technology and End Users: Proceedings of the International UDC Seminar 2017, 163-169. Würzburg: Ergon Verlag.

Keating, S., Lee, W., Windleharth, T., & Lee, J. (2017). The style of Tetris is…possibly Tetris?: Creative professionals' description of video game visual styles. In HICSS 2017, 2046-2055.

Kiryakos, S., Sugimoto, S., Lee, J., Jett, J., Cheng, Y., & Downie, J. (2017). Towards a conceptual framework for superworks. In Proceedings of Japanese Association for Digital Humanities (JADH) Conference 2017, 47-49.

Elman, C., Kapiszewski, D., Weber, N., & Palmer, C. L. (2016). Annotation for Transparent Inference (ATI): Selecting a Platform for Qualitative Research Based on Individual Sources. In International Association for Social Science Information Services & Technology (IASSIST), June 2, 2016, Bergen, Norway..

Choi, K., Lee, J., Hu, X., & Downie, J. S. (2016). Music Subject Classification Based on Lyrics and User Interpretations. In Proceedings of the 2016 Annual Meeting of the Association for Information Science and Technology.

Tennis, J. T. (2016). Structure of Classification Theory: On Foundational and the Higher Layers of Classification Theory. In J.A.C. Guimarães, S.O. Milani, & V. Dodobei (Ed.), Advances in Knowledge Organization, 15, 84-87.

Wesley-Smith, I., Dandrea, R., & West, J. (2015). An Experimental Platform for Scholarly Article Recommendation. In 37th European Conference on Information Retrieval, 1344 (30-39) ,

Lee, J., Shim, Y., & Jett, J. (2015). Analyzing user requests for anime recommendations. In Proceedings of the ACM/IEEE-CS Joint Conference on Digital Libraries, 269-270.

Tennis, J. T. (2015). Archival Metadata for Digital Cultural Heritage: Conceptual Provenance, Contextual Forensics, and the Authority of the Found Digital Object. In Proceedings of the Digital Cultural Heritage 2015 Conference, 399-402.

Tennis, J. T. (2015). Foundational, First-Order, and Second-Order Classification Theory. In Proceedings of the 2015 North American Symposium on Knowledge Organization.

Thompson, C. A., Mayernik, M. S., Palmer, C. L., Allard, S., & Tenopir, C. (2015). LIS Programs and Data Centers: Integrating Expertise. In iConference 2015 Proceedings.

Tennis, J. T. (2015). On Operationalization and Evaluation of Epistemic and Ontological Claims to Knowledge Organization. In Melissa Adler (Ed.), Advances in Classification Research, 26,

Lee, J., Jett, J., & Perti, A. (2015). The problem of "additional content" in video games. In Proceedings of the ACM/IEEE-CS Joint Conference on Digital Libraries, 237-240.

Choi, K., Lee, J., Willis, C., & Downie, J. (2015). Topic modeling users' interpretations of songs to inform subject access in music digital libraries. In Proceedings of the ACM/IEEE-CS Joint Conference on Digital Libraries, 183-186.

Clarke, R., & Lee, J. (2015). User Perceptions of Associative Thesaural Relationships: A Preliminary Study. In Proceedings of the iConference 2015, 1-13.

Tennis, J. T. (2015). Words and Emotional Work: Classification Theory’s Constructs Useful for the Analysis of Social Media Data in Terms of Gender, Race, and Sexuality. In Oliver Haimson (Ed.), Proceedings of the Workshop on Exploring Gender, Race, and Sexuality through Social Media Data.

Tennis, J. T. (2014). Description and Différance: Archives, Libraries, and Museum Descriptive Traditions and their Educational Communities and Cultures. In Proceedings of the ASIST Annual Meeting.

Clarke, R., Lee, J., Jett, J., & Sacchi, S. (2014). Exploring relationships among video games. In Proceedings of the ACM/IEEE Joint Conference on Digital Libraries (DL 2014), 481-482.

Lee, J., Karlova, N., Clarke, R., Thornton, K., & Perti, A. (2014). Facet analysis of video game genres. In Proceedings of the iConference 2014, 125-139. (Acceptance Rate: 34.5%)

Tennis, J. T. (2014). Load Bearing or Levittown? The Edifice Metaphor in Conceptualizing the Ethos of Classification Work. In Proceedings of the 13th Annual Conference on Knowledge Organization: Advances in Knowledge Organization, 14, 222-227.

Palmer, C. L., Thompson, C. A., Baker, K. S., & Senseney, M. (2014). Meeting Data Workforce Needs: Indicators Based on Recent Data Curation Placements. In iConference 2014 Proceedings, 522-537.

Lee, J., Clarke, R., & Perti, A. (2014). Metadata for digitally distributed video games at the Seattle Interactive Media Museum. In N. Proctor & R. Cherry (Ed.), MW2014: Museums and the Web 2014, 10 pages.

Rossi, S., Lee, J., & Clarke, R. (2014). Mood metadata for video games and interactive media. In Proceedings of the ACM/IEEE Joint Conference on Digital Libraries (DL 2014), 475-476.

Lee, J., Clarke, R., Sacchi, S., & Jett, J. (2014). Relationships among video games: Existing standards and new definitions . In Proceedings of the 77th ASIS&T Annual Meeting, 11 pages.

Tennis, J. T. (2014). Rubrics of Authenticity in the Cloud: Metadata, Description, Documentation, and Discussion. In Proceedings of the International Conference on Archives.

Larsen, K., Hovorka, D. S., West, J., Birt, J., Pfaff, J. R., Chambers, T. W., Sampedro, Z. R., Zager, N., & Vanstone, B. (2014). Theory Identity: A Machine-Learning Approach. In Proceedings of the 47th Hawaii International Conference on System Sciences (HICSS). IEEE.

Choi, K., Lee, J., & Downie, J. (2014). What is this song about anyway?: Automatic classification of aboutness using user interpretations, social tags, and lyrics. In Proceedings of the ACM/IEEE Joint Conference on Digital Libraries (DL 2014), 453-454.

Brooks, M., West, J., Aragon, C. R., & Bergstrom, C. T. (2013). Hoptrees: Branching History Navigation for Hierarchies. In Human-Computer Interaction – INTERACT 2013, Lecture Notes in Computer Science, 8119 (2013) , 316 - 333. Springer Berlin Heidelberg.

Lee, J., Choi, K., Hu, X., & Downie, J. (2013). K-POP genres: A cross-cultural exploration. In Proceedings of the 14th International Society for Music Information Retrieval Conference, 529-534.

Crandall, M., Tennis, J. T., Sutton, S., Talley, D., & Baker, T. (2013). Learning Linked Data for Educators.

Donovan, A., Cho, H., Magnifico, C., & Lee, J. (2013). Pretty as a pixel: Issues and challenges in developing a controlled vocabulary for video game visual styles. In The 13th Annual ACM/IEEE-CS Joint Conference on Digital Libraries (JCDL 2013), 413-414.

Lee, J., Cho, H., Fox, V., & Perti, A. (2013). User-centered approach in creating a metadata schema for video games and interactive media. In The 13th Annual ACM/IEEE-CS Joint Conference on Digital Libraries, 229-238. (Acceptance Rate: 28.8%)

Lee, J., & Clarke, R. (2012). Can you relate? A study of user perceptions of thesaural subject relationships. In Proceedings of the ASIS&T Annual Meeting 2012, 49, 1-4.

Tennis, J. T. (2012). Data, Documents, and Memory: A Taxonomy of Sources in Relation to Digital Preservation Metadata. In Luciana Duranti (Ed.), UNESCO Conference on Memory of the World in the Digital Age: Digitization and Preservation. UNESCO.

Lee, J., Tennis, J. T., & Clarke, R. (2012). Domain analysis for a video game metadata schema: issues and challenges. In Lecture Notes in Computer Science, Theory and Practice of Digital Libraries 2012, 7489, 280-285.

Karlova, N., & Lee, J. (2012). Playing with information: Information work in online gaming environments. In Proceedings of the iConference 2012, 441-443.

Taplin, A., & Lee, J. (2012). Understanding user-centered approaches in taxonomy development. In IA Summit 2012.

Weber, N. M., Baker, K. S., Thomer, A. K., Chao, T. C., & Palmer, C. L. (2012). Value and context in data use: Domain analysis revisited. In Proceedings of the American Society for Information Science & Technology, 49 (1) ,

Lee, J., & Jones, M. (2011). Thinking inside the XBox: Elements of information organization in video games. In Proceedings of the iConference 2011.

Lee, J., Jones, C. M., & Downie, S. J. (2009). An analysis of ISMIR proceedings: Patterns of authorship, topic, and citation. In Proceedings of the ISMIR (International Society for Music Information Retrieval) Conference, 57-62.

Lee, J., & Renear, A. (2007). How incorrect information delivers correct search results: A pragmatic analysis of queries. In Proceedings of the 70th ASIS&T Annual Meeting, 44, 1-6.

Lee, J., Downie, J., & Jones, C. M. (2007). Preliminary analyses of information features provided by users for identifying music. In Proceedings of the 8th International Conference on Music Information Retrieval (ISMIR 2007), 325-328.

Renear, A. H., Choi, Y., Lee, J., & Schmidt, S. (2006). Axiomatizing FRBR: An exercise in the formal ontology of cultural objects. In Digital Humanities, 164-166.

Renear, A., Lee, J., Choi, Y., & Xiang, X. (2005). Exhibition: A problem for conceptual modeling in the humanities. In ACH/ALLC 2005 Conference Abstracts, 176-179.

Downie, J., Renear, A., Mathes, A., Medina, K., Dubin, D., & Lee, J. (2005). Modelling complex multimedia relationships in the humanities computing context: Are Dublin Core and FRBR up to the task?. In AHC/ALLC 2005 Conference Abstracts, 50-52.